◆Sealed-bid card duel · Princeton, 1930s
Game of
Pure Strategy
Thirteen prizes. Thirteen cards. You spend each one exactly once — and there is no luck in it anywhere.
Bid with A–K · Enter locks it in
Solo
With friends
Round history
About GOPS
Game of Pure Strategy — Goofspiel to its friends — is a card game with no luck in it, studied at Princeton in the 1930s alongside the birth of game theory. You and your opponent hold the same hand, A–K. A prize turns face up; you each bid one card in secret; both bids reveal at once and the higher one takes the prize. The card you spent never comes back. After thirteen rounds, the bigger pile of points wins.
Watch
- The video that started this build
youtube.com - Rules in 90 secondsyoutube.com
- Full walkthroughyoutube.com
- Quick shortyoutube.com
Read
- History & strategywikipedia.org
- The canonical rulespagat.com
- BoardGameGeek listingboardgamegeek.com
- Breeding Goofspiel strategiesmedium.com
Feedback
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Achievements
Your record
Puzzles
Scripted positions with one thing to prove. Solved: 0/0
The ladder
Eight opponents, in order. Beat one to unlock the next.
Past deals
Every daily you've finished. Tap a marked day to see the result, or name a date to play its shuffle again.
Pull up a chair
Both of you hold A–K. Bid one card in secret; the higher bid takes the prize. That's the whole game — the hard part is deciding when to spend your king.
AI battle
Pick two personalities and watch them spend a whole deck against each other.
Settings
Your table
Card backs
Sound
After the game
Your data
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